Apex Legends charges as much as $18 for singular weapon and legend skins. – streetwearit.com
 

Apex Legends charges as much as $18 for singular weapon and legend skins.

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As a free-to-play title, Apex Legends has to generate revenue somehow, and the best way to do that in an online multiplayer game is to borrow concepts from popular titles like Fortnite and Overwatch. That means letting players party real money for character costumes, weapon skins, and various other collectibles that don’t affect gameplay, but make you look cool or unique while you play.APEX LEGENDS’ POPULARITY COULD SUFFER FROM ITS SKY-HIGH MICROTRANSACTION PRICES

Apex Legends, however, has a particularly aggressive pricing model and an overly complex economy. Now, players are starting to voice concern about how that model could eventually harm its longevity, as more revenue from microtransactions likely translates to a more robust development team, faster updates, and more support from EA.

As it stands, Apex Legends charges as much as $18 for singular weapon and legend skins. That’s more than Epic fortnite v bucks generator has charged for all but the rarest Fortnite items, and it’s particularly egregious when you consider that there’s no easy way to play Apex enough to earn any of them in a realistic fashion, at least until Respawn launches its battle pass subscription service next month. For its Valentine’s Days event, Respawn released a character banner — one that only displays http://zyngaplayerforums.com/poker/discussion/3167284/fortnite-free-v-bucks-generator-free-v-bucks-generatorat the beginning of a game and in select moments while you’re playing — and a weapon skin that cost $11 each. It’s a particularly frustrating price point, as it requires players buy at least $20 of in-game currency because the next-lowest tier is a $10 bundle.

Part of the reason behind the focused anger — around a game that is otherwise awash in well-earned praise — is that EA and Respawn have instituted a complicated, multi-currency economy that doesn’t seem to reward you fairly for time spent. You can buy some of those absurdly pricey, $18 items outright by buying Apex Coins, but if you want a chance at earning them on your own, you have a few options and none of them are particularly well designed. You can buy lootbox-style Apex Packs at $1 apiece and hope you get a rare item among the hundreds of throwaway ones like voice lines and profile trackers. Or you can level up to earn an additional separate currency, Legend Tokens, that only let you buy certain items.

Additionally, you can save up enough “scrap” (an entirely separate third currency) that lets you craft some of these items. But the only way to earn scrap is to open Apex Packs, which, again, can only be bought or earned by leveling up. Yet Respawn reduces the frequency you get awarded packs by leveling up the more you play the game, encouraging players to buy them as they become more invested. (Granted, the element here that does affect gameplay, new characters like Mirage and Caustic, can be purchased relatively easily using Legend Tokens.)

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The end result of this complex web of currencies and reward mechanisms is a microtransaction system that players are starting to outright reject just two weeks after release. On the dedicated Apex Legends subreddit, which has ballooned to nearly half a million users, a number of multi-thousand-comment threads have popped up this past week addressing the issue. “Respawn, I would not hesitate to impulse purchase $3-5 for cosmetic items. $11-18 though? Will not even consider it,” reads one. “So far, the store seems to be predatory,”


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